
What I bring: a research habit rather than a research phase, an illustrator's eye, accessibility by default, calm when the pressure is up, and patience for the iteration good work takes.
Understand why before what
I don't start with screens. I talk to users and stakeholders until the problem connects to something the business actually needs.
Structure before screens
Canvases, maps, and flows. I lay the mess out where everyone can see it.
Share work rough
Recurring reviews keep everyone aligned while changes are still cheap. Feedback early is a gift; feedback late is a rework ticket.
Test before it's precious
Real users, honest questions, and the willingness to redo step 02.
Build accessibility in, never on
It lives in the structure from the first wireframe, not in a final pass.
Test before it's precious
Real users, honest questions, and the willingness to redo step 02.
Ship, then keep listening
Launch is where the real feedback starts. AI Inquiry grew active users 69% after launch, because the work didn't stop there.
I garden. It's where I learned that structure and patience beat force, every time.
My husky attends every standup from under the desk. Zero action items to date.
BFA in Illustration. I still draw, and it's why my wireframes have opinions.
I play video games that make me think differently. Best UX research I don't get paid for.
Yoga, most mornings. Breathing before reacting turns out to be a design skill.
I build in Webflow. This site is one of mine.
The case studies show the process above in practice, or just say hello.